Of course one could also maps of the FFF-MP in Single Player mode to play, but many elements were not adjusted, for example, the emergence of opponents, NPCs / RPCs, as well as many tactical elements. We are currently FFF part1-MP, which was roughly half of the maps of maps of JA2 by FFF replaced plenty different WW2 weapons for all the teams and added some characters.Ĭertain elements of the subject, you can already on the screens above see, eg, vehicles and the like, there are also bridges, Beach Maps, trenches, bunkers, FlakstellungenįFF Tactics is based on the basic structure of FFF-MP built development, comprising the singleplayer mode will operate adequately. Specific weaknesses of AI occur in Deathmatch in the background and allow more specific balancing. Because everyone gets because of his Mercenary skills and equipment, a certain role, a kind of "soldier class", which has strengths and weaknesses and it is the duty of the player, with such circumstances as the best out of them and the tactical possibilities to make use. Because everyone gets because of his mercenary skills and equipment, a certain role, a kind of "soldier class", which has strengths and weaknesses and it is the duty of the player, with such circumstances as the best out of them and the tactical possibilities to make use. The weapon balance is compared to the standard game in many respects significantly changed, both by the weapons technology of the time of World War II, the other by the focus on human opponents in Deathmatch mode.
LMG-1 shooter, 1 Sniper, 1 shooter, 2 MP-shooters, 1 specialist (for a full 6-team, 5 teams in the specialist falls away) FA-1 shooter, 1 Sniper, 1 shooter, 2 MP-shooters, 1 specialist (for a full 6-team, 5 teams in the appropriate specialist away) The teams are balanced and are divided into classes on These teams of mercenaries of the warring parties to use the weapons of their faction or nationality. Specifically, FFF multiplayer in such a way that there are four teams that are a representation of the warring parties in World War II display A particular focus is on instant action addressed: After all clients are connected, it needs only a few clicks, until the game starts and you're the middle. This lack of features also means that it is faster to develop than a full story mode that is customizable and balancing that many heavy elements, which are not combat-relevant are eliminated.įFF multiplayer is not just an adaptation of the normal MP at the story mode, Items, mercenaries and the maps of FFF, but also significantly alter the gameplay in both deathmatch as well as in COOP mode. it lacks strategic elements as well as many of the story and RPG elements from JA2.
Unlike the classic story of the campaign is limited to the MP mode (tactical) core elements of JA2's legendary turn based tactical battle.
The implementation of such an approach will necessarily develop their own game world, a "universe" in which the story plays, and so much effort in the development.įFF For this universe, which is currently under construction, concrete projects, we would like to imagine:įight for Freedom multiplayer, as its name suggests, the implementation of the Mod concept to multiplayer mode. FFF is a JA2 mod, the theme is the Second World War and gives us the unique gameplay of JA2 with the exciting setting of World War II. Some of you may have already heard of Fight For Freedom. (Originally posted in the German forum "JA2 Basis by "Smilingassassin".)
New Mod: Fight For Freedom įight For Freedom Multiplayer and FFF: Tactics